
My games and internet software are designed to take the best aspects of 80s and 90s software design, and make them relevant for today.
Development Tools
Permacomputing has become a useful catch-all to describe the kinds of software and hardware I work with.
While I love my retrocomputing machines, they are fairly miserable to work on for day-to-day development! I prefer to create new software that looks and feels like old software, on middle-aged hardware.I prefer working on a mix of relatively old Macintosh hardware that is more than fast enough for development work. The core idea behind running older and slower hardware is to ensure that people who use Tomodashi software can run it well on anything from the mid-2000s onwards.

Hardware
Desktop: 2013 Mac Pro (Trashcan) Quad-core & 27-inch Apple LED Cinema Display Kitchen Workstation: 15-inch 2015 Macbook Pro i7Café: 13-inch 2013 Macbook Air
Music: Sony MZ-R900 MiniDisc Recorder
Software
Coding: Visual Studio Code - I love intellisense!
Pixel Art: AsepriteWeb Language: PHP
Desktop Language: Lua
Markup Language: Bug - my own little invention :D
Source Control: git - a necessary evil :(
Games
I generally play super interactive stuff! RPGs like Ultima VII: The Black Gate, Fallout and Planescape: Torment. I also adore Katamari Damacy, Another World and The Last Express for their sense of place and imagination.